Damian Crowley Level 4

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Damian Crowley Level 4

Post  Jack Napier on Sat Jul 02, 2011 5:44 pm

Name: Damian Crowley
Race: Human (Chelaxian)
Player: Scott
Classes: Rogue1 Sorcerer3
Hit Points: 28
Experience: 6010 / 10000
Alignment: Chaotic Good
Vision:
Speed: Walk 30 ft.
Languages: Chelaxian, Common, Infernal, Varisian
Stat Score Mod
STR 8 (-1)
DEX 16 (+3)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 18 (+4)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 7 1.0 3 3
Appraise 5 0.0 2 3
Bluff 11 4.0 4 3
Climb -1 0.0 -1 0
Craft (Untrained) 2 0.0 2 0
Diplomacy 8 1.0 4 3
Disable Device 12 3.0 3 6
Disguise 8 1.0 4 3
Escape Artist 7 1.0 3 3
Fly 3 0.0 3 0
Heal 0 0.0 0 0
Intimidate 4 0.0 4 0
Knowledge (Arcana) 6 1.0 2 3
Knowledge (Local) 6 1.0 2 3
Knowledge (Planes) 6 1.0 2 3
Perception 8 3.0 0 5
Perception (Trapfinding) 9 3.0 0 6
Perform (Untrained) 4 0.0 4 0
Ride 3 0.0 3 0
Sense Motive 6 1.0 0 5
Sleight of Hand 7 1.0 3 3
Spellcraft 8 3.0 2 3
Stealth 7 1.0 3 3
Survival 0 0.0 0 0
Swim -1 0.0 -1 0
Use Magic Device 10 3.0 4 3

-------------------------- Feats ---------------------------
Improved Initiative
You get a +4 bonus on initiative checks.

Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Weapon Trickery
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency
Alertness
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Eschew Materials
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 14 / 14 / 11
Initiative: +9
BAB: +1
Melee tohit: +0
Ranged tohit: +4
Fortitude: +1
Reflex: +6
Will: +3
Unarmed attack:
to hit: +4
damage: 1d3-1
critical: 20/x2
Crossbow, Light:
to hit: +4
damage: 1d8
critical: 19-20/x2
range: 80 ft.
Rapier:
to hit: +5
damage: 1d6-1
critical: 18-20/x2
Dagger:
to hit: +5
damage: 1d4-1
critical: 19-20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Bolts (Crossbow/10) 1 1lbs
Masterwork Thieves' Tools 1 1lbs
Outfit (pick-pocket's) 1 3lbs Special: (Outfit (Traveler's))
Ring of Protection +1 1 0lbs
Wand of Shocking Grasp (Joy Buzzer)(28) 1 0lbs Special: (Wand (Shocking Grasp//1st, Shocking Grasp/Sorcerer/2nd))
Wrist Sheaths 1 reg, 1 spring 1 2lbs Special: (Bracers), (Bracers (Add TypeStandard))
Backpack (Masterwork) (12 lbs.)
Sack 1 0lbs
Fishhook 3 0lbs
Oil (1 Pint Flask) 1 1lbs
Rations (Trail/Per Day) 2 2lbs
String (50 ft.) 1 0lbs
Crossbow (Light) 1 4lbs
Crossbow (Light) (4 lbs.)
Pouch (Belt) (3 lbs.)
Mirror (Small/Steel) 1 0lbs
Marbles 1 2lbs
Sack (0.5 lbs.)
Total weight carried:
Current load: Light
Encumbrance
Light: 30
Medium: 60
Heavy: 90
--------------------------- Magic --------------------------


Sorcerer Spells
Level 0 = Unlimited, Level 1 = 6/day


Level 0
Detect Magic
Ghost Sound
Mage Hand
Message
Prestidigitation
Open/Close
Read Magic
Light

Level 1
Color Spray
Disguise Self
Grease
Silent Image
Identify

------------------------ Description -----------------------
Height: 5' 10" Weight: 166 lbs. Gender: Male
Eyes: Piercing Blue Hair: Coal Black, Skin: Fair
Dominant Hand: Left Quirks: Charming, dramatic, Witty. Zany
Speech style: in character Quotable:
Full Description

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Jack Napier

Posts : 114
Join date : 2011-04-12
Location : Sandpoint/Magnimar

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Ka - Familiar

Post  Jack Napier on Sat Jul 02, 2011 5:48 pm

Name: Ka
Race: Raven
Player:
Classes: Animal1
Hit Points: 14
Experience: 0 / 1300
Alignment: Chaotic Good
Vision: Low-light
Speed: Walk 10 ft., Fly 40 ft.
Languages: Common
Stat Score Mod
STR 2 (-4)
DEX 15 (+2)
CON 8 (-1)
INT 7 (-2)
WIS 15 (+2)
CHA 7 (-2)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 6 1.0 2 3
Acrobatics (Jump) -2 1.0 2 -5
Appraise -2 0.0 -2 0
Bluff 3 5.0 -2 0
Climb 2 0.0 -4 6
Craft (Untrained) -2 0.0 -2 0
Diplomacy -1 1.0 -2 0
Disable Device 7 5.0 2 0
Disguise -1 1.0 -2 0
Escape Artist 3 1.0 2 0
Fly 10 1.0 2 7
Heal 2 0.0 2 0
Intimidate -2 0.0 -2 0
Knowledge (Arcana) -1 1.0 -2 0
Knowledge (Local) -1 1.0 -2 0
Knowledge (Planes) -1 1.0 -2 0
Perception 13 5.0 2 6
Perform (Untrained) -2 0.0 -2 0
Ride 2 0.0 2 0
Sense Motive 3 1.0 2 0
Sleight of Hand 3 1.0 2 0
Spellcraft 1 3.0 -2 0
Stealth 14 1.0 2 11
Survival 2 0.0 2 0
Swim 2 0.0 -4 6
Use Magic Device 1 3.0 -2 0

-------------------------- Feats ---------------------------
Skill Focus (Perception)
-------------------- Special Abilities ---------------------

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 16 / 14 / 14
Initiative: +2
BAB: +1
Melee tohit: -1
Ranged tohit: +5
Fortitude: +1
Reflex: +5
Will: +5
Unarmed attack:
to hit: -5
damage: 1d2-4
critical: 20/x2
Bite:
to hit: -1
damage: 1d3-4
critical: 20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Total weight carried:
Current load: Light
Encumbrance
Light: 3
Medium: 6
Heavy: 10
--------------------------- Magic --------------------------



------------------------ Description -----------------------
Height: 0' 0" Weight: 0 lbs. Gender: Male
Eyes: Hair: , Skin:
Dominant Hand: Right Quirks: ,
Speech style: Quotable:
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New Stuff

Post  Jack Napier on Thu Jul 14, 2011 2:49 am

Noteable new things:

I'm up to 6 level 1 spells per day and I've added "Silent Image" to the list. What Arcane Trickster could be without this gem of a spell? Illusions make for great ways to be creative and sneaky, which my character is built around.

Bloodline spell - Identify. Yeah, we can identify stuff on the go if I can spare spells, but a wand of identify would be nice at some point!

New level 0 spell - Light. He will likely cast light on a lucky copper piece and hold it in his palm while sneaking (able to close his hand to varying degrees to limit/block out the light) otherwise, he can float it around with prestidigitation or have Ka carry the light source for him (that's a good bi- - familiar)

+1 stat = DEX, raising my modifier to a +3. This gives me a total Iniative of +9 (Initiative range = 10-29) , +1 to AC, +1 ranged attacks, +1 to DEX-based skills (many of my Rogue skills)

Ka, my Raven, can now deliver touch spells for me. Gets another +1 to her natural armor, and another +1 to Intelligence.
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Spell Selection Switch

Post  Jack Napier on Tue Jul 19, 2011 4:04 am

If I may, I'd like to change my selection of 0 Level Spell "Light" to "Dancing Lights" I haven't used the spell yet outside of the "Due Process" story and I can change that story easily to have a dancing light wake up Damian rather than a glowing pillow.

I was thinking Light before because of sneakiness, but upon further consideration dancing lights might be more "Arcane Trickster" in application.
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Re: Damian Crowley Level 4

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